Alex Morales Garcia
Individual Contribution
Disclaimer: All the art is made by our Artist Laia Martínez.
Code
- Improved basic UI system: The system is upgraded from the base code from Axel Alavedra.
- Created different button types: From a base button, I have created different variants:
- Button Dragable: Button creates an image which spawns troops when the mouse button is lifted up.
- Button Text: Button with a text inside.
- Button Troops: Button with a mark that represents the level of the current troop.
- Button Selectable: Button with two states, selected and notm, which changes on click.
- Created multiple UI elements:
- Bar: The bar represents an element which decreases and increases. The more fluid movement has been implemented by Marc Guillén. The change of color is implemented by Axel Alavedra.
- Scroll Bar: Bar with a slider that changes a value which is conected.
- Entity Bar: Bar that follows the entity and updates its life.
- Pop Up: Pop Up with info for tutorials.
- Bar: The bar represents an element which decreases and increases. The more fluid movement has been implemented by Marc Guillén. The change of color is implemented by Axel Alavedra.
Menu Implementation
- Troop Deploy UI: With Laia Martínez we helped Marc Guillén with the design and the development the troop deploying UI in the combat scene, this UI is able to show the player cards, the current energy available, the cost of each cards and an internal cooldown for each troop depending of their cost and the current energy.
- With the art provided by Laia Martínez, I have implemented the UI system in the following menus:
- Main menu.
- Main menu credits.
- Troops menu.
- Buildings menu.
- End screen menu
- Store menu (with the help of Marc Guillén).
- Main menu, strategy map and in game pause menu(with the help of Eric Navarro).
- Troops menu deck: The system of the player deck where the you can change the cards in the collection and add or remove it from the deck.
- System shows info: All the buttons shows the info of the troop when the mouse is on hover.
Art
- Created HotDogGames logo intro: The logo intro video created with After Effects.
Other tasks
- Wiki UI Document.
- Bug solving.
- Concept Discovery presentation.
- Cutscene Manager Research.